" Working in the digital domain, you’re using approximations of things; the actual sound wave never enters the equation. You deal with sections of it, and you’re able to do so much more by just reducing the information to a finite amount. "
- Sean Booth

In the digital world, we often work with simplified versions of reality rather than the complete essence of something. For instance, when dealing with sound, instead of capturing every infinitesimal detail of a sound wave, we use approximations and segments that represent it digitally. This approach allows us to manipulate and process information more efficiently by reducing its complexity to manageable levels.

The deeper meaning behind this statement lies in understanding the trade-offs between precision and practicality in digital technology. By accepting that digital representations are not perfect replicas of their real-world counterparts, we can achieve remarkable feats such as compressing large amounts of data into smaller files or transmitting audio across networks with minimal delay. This approximation process highlights how innovation often stems from finding ways to work within constraints rather than aiming for absolute accuracy. It also underscores the importance of understanding what information is essential and what can be omitted without significantly compromising the quality or usability of the final product.

The quote comes from Sean Booth, a member of the electronic music duo Pendulum, known for blending live performances with intricate digital soundscapes. His background in both music production and performance gives him unique insight into how digital tools enable creative expression while also presenting challenges that require innovative solutions.