" When MUDs appeared, that was an entirely novel experience, and often an addictive one. Long before Twitter or Snapchat, MUDs inspired the moral panic of the moment: a 1993 ‘Wired’ article titled ‘The Dragon Ate My Homework’ described university students losing themselves in these virtual worlds. Keep in mind: they were just words on a screen. "
- Robin Sloan

When multiplayer online games first appeared in the form of MUDs—text-based virtual worlds—they offered a new kind of experience that was often highly engaging and sometimes even addictive for players. Before social media platforms like Twitter or Snapchat became ubiquitous, these early digital environments sparked significant concern among adults about their potential impact on young people's behavior and mental health. A 1993 article in "Wired" magazine titled "The Dragon Ate My Homework" highlighted how college students were getting so engrossed in MUDs that they sometimes neglected real-world responsibilities.

This quote delves into the broader implications of technological advancements and their social impact, particularly focusing on how early forms of internet gaming shaped public perceptions and anxieties about digital engagement. The text suggests that despite the seemingly innocuous nature of these early virtual environments (merely words on a screen), they had profound effects on users’ behavior and societal attitudes towards technology. It highlights the recurring pattern in society where new technologies often generate fear and moral panic, only to be embraced widely after being understood better. This sentiment echoes throughout discussions about internet safety and digital addiction today.

Robin Sloan is an American author known for his work at the intersection of storytelling and technology. His writing frequently explores how emerging media shapes culture and human interactions, making him well-suited to comment on the cultural impact of early online gaming experiences like MUDs.