" What’s fun about these pure action games hasn’t really changed since the 8-bit days. Every time I make a new ‘Devil May Cry’ game, I always go back and play one of the ‘Ghouls & Ghosts’ games to remember what it is about those pure action experiences that’s fun. "
- Hideaki Itsuno

In the given statement, Hideaki Itsuno reflects on the enduring appeal of action games, likening modern titles like "Devil May Cry" to classic games such as "Ghouls 'n' Ghosts." He suggests that despite technological advancements and changing trends in game design, the core enjoyment derived from these fast-paced, adrenaline-fueled experiences remains constant. This sentiment underscores a timeless quality inherent in certain types of video games.

Itsuno's words hint at the cyclical nature of creativity and innovation within the gaming industry. By revisiting older titles when working on new ones, he taps into the foundational elements that made those earlier games so beloved. This practice not only helps him remember what truly captivates players but also encourages a balance between nostalgia and progression. It suggests a continuous dialogue between past successes and present challenges, ensuring that while game mechanics evolve with technology, the essence of player engagement remains anchored in simplicity and excitement.

Hideaki Itsuno is a renowned Japanese video game producer and director best known for his work on popular titles like "Devil May Cry" and "Street Fighter." His insights into game design are highly respected within the industry, drawing from both personal experience and broader observations about gamer preferences. Through his statement, Itsuno highlights the importance of maintaining fundamental gameplay elements while innovating to meet contemporary player expectations.