" We tried to just convince big publishers like EA or other people to make games like ‘Cloud’… It’s just almost impossible. "
- Jenova Chen

In the statement under consideration, Jenova Chen expresses his experiences when attempting to convince major game publishers like Electronic Arts (EA) to create games similar to 'Cloud,' a title known for its unique artistic and emotional approach. The difficulty he encountered highlights the challenges independent developers face in persuading larger companies to adopt unconventional or experimental ideas.

The quote delves deeper into the broader context of innovation versus convention within the gaming industry. Major publishers often prioritize safe bets that have proven popular formulas, which can stifle creativity and the introduction of fresh concepts. This resistance to change underscores a risk-averse culture prevalent in corporate environments, where financial stability takes precedence over exploring new artistic territories. Chen's frustration reflects a wider struggle between independent creators pushing boundaries and large corporations focusing on established markets.

Jenova Chen is an acclaimed game designer and co-founder of thatgamecompany, known for developing critically acclaimed titles such as 'Flow,' 'Flower,' and 'Journey.' His work often emphasizes emotional storytelling and innovative gameplay mechanics, setting a standard for artistic expression in video games. Chen’s background illustrates the contrast between independent visionaries like himself and large-scale publishing entities, reinforcing the sentiments expressed in his quote about the challenges of fostering unique creative ideas within corporate structures.