" There are different games for different people and different expectations. Sometimes you want a great story, and sometimes you don’t. I don’t believe we should have stories in every single game. Sometimes it doesn’t matter. "
- David Cage

This quote touches on the diverse nature of video games and player preferences within the gaming community. It suggests that there isn't a one-size-fits-all approach when it comes to game development, as different individuals seek various experiences from their gaming sessions. Some players might be looking for a compelling narrative with intricate storylines, whereas others may prioritize gameplay mechanics or other aspects like visuals or music.

The deeper meaning of this statement reflects the broader idea that video games should cater to a wide range of tastes and expectations. David Cage's perspective acknowledges that while storytelling can enhance player engagement in certain contexts, it is not an essential element for all types of games. This view encourages developers to consider their audience's diverse needs when creating new titles. It also highlights the importance of flexibility and innovation in game design, allowing creators to experiment with different approaches to gameplay beyond traditional narrative-driven experiences.

David Cage is a renowned video game director and writer known for his work at Quantic Dream, a French video game developer. He has gained significant recognition for crafting games that emphasize storytelling over conventional gaming mechanics, such as "Fahrenheit," "Heavy Rain," and "Beyond: Two Souls." His approach to integrating cinematic narratives into interactive entertainment challenges the traditional boundaries of what defines an engaging video game experience.