" The notion that gaming was not for women rippled out into society, until we heard it not just from the games industry, but from our families, teachers and friends. As a consequence, I, like many women, had a complicated, love-hate relationship with gaming culture. "
- Anita Sarkeesian

In the statement, Anita Sarkeesian addresses the societal perception that gaming was primarily intended for men rather than women. This notion spread widely and became deeply ingrained in people's minds, influencing not just those within the games industry but also family members, educators, and friends. Consequently, many women, including herself, developed a conflicted relationship with video game culture.

The quote delves into the complex dynamics of societal norms and their impact on personal identity and interests. Sarkeesian highlights how pervasive stereotypes can shape one's self-perception and experiences within a community. The "complicated, love-hate relationship" she describes reflects the struggle many women face in navigating a space that is both appealing yet laden with exclusionary attitudes and behaviors. This duality underscores the broader issues of gender inequality and the marginalization of female voices in predominantly male-dominated fields.

Anita Sarkeesian is a prominent figure known for her work on feminism and media criticism, particularly focusing on representation and stereotypes in video games and other forms of entertainment. Through her influential YouTube series "Feminist Frequency," she has gained recognition for addressing gender biases in pop culture, advocating for greater inclusivity and diversity within the gaming community and beyond.