" The great games are the space sims and driving sims and these experiences where you’re basically sitting at a table with nothing happening in front of you. A lot of interesting things are evolving there. There are great games that can be made. "
- John Carmack

In the quote under discussion, John Carmack reflects on his views about immersive gaming experiences. He observes that some of the most engaging games are those that simulate real-world activities like space exploration and driving, which often require players to sit still with little visual action occurring in front of them. These simulations offer a unique form of interactivity where players engage deeply through mental engagement rather than constant visual stimulation.

Carmack's statement hints at the evolving nature of video game design and player expectations. He suggests that while traditional games focus on fast-paced action and visually rich environments, there is significant potential in creating experiences that challenge the mind without relying heavily on flashy graphics or rapid movement. This perspective challenges developers to think beyond conventional notions of gaming excitement and consider how mental immersion can create equally compelling gameplay. By doing so, they might unlock new forms of entertainment that resonate with a broader audience seeking different kinds of engagement.

John Carmack is a renowned computer programmer and engineer who has made significant contributions to the video game industry, particularly in 3D graphics technology. He co-founded id Software and developed several influential games such as "Wolfenstein 3D," "Doom," and "Quake." Known for his technical expertise and innovative ideas about gaming, Carmack continues to influence the industry through his insights into hardware development and virtual reality technologies.