" My goal with ‘Beyond’ is really to create a strong sense of empathy between the player and Jodie Holmes. "
- David Cage

In the realm of video game development, David Cage's statement emphasizes his intention behind creating a strong emotional connection between players and the character Jodie Holmes in his game "Beyond." This connection goes beyond mere engagement with the storyline or gameplay mechanics; it seeks to evoke empathy from the audience by immersing them deeply into the life and experiences of the character.

To delve deeper, Cage's focus on empathy suggests that he aims for a transformative experience where players resonate not just intellectually but emotionally with Jodie Holmes. This approach involves understanding the complexities of her emotional landscape, her struggles, and her triumphs, allowing players to see the world through her eyes and feel what she feels. By fostering such an empathetic bond, Cage hopes to create a more profound and lasting impact on the player, making them invested in Jodie's journey and perhaps even reflecting on their own lives in relation to hers.

David Cage is known for his work as a writer and director at Quantic Dream, where he has pioneered narrative-driven video games that push the boundaries of interactive storytelling. He has gained recognition for his innovative approach to blending cinematic techniques with gaming, aiming to create immersive and emotionally resonant experiences that challenge traditional notions of what video games can achieve artistically and narratively.