" It’s nice to have a game that sells a million copies. "
- 未分类

Achieving a milestone like selling one million copies of a game represents a significant accomplishment in the industry, reflecting success and recognition among players and peers alike. This statement highlights the tangible measure of success that developers and creators often strive for in their work.

Beyond its surface value, this quote also underscores the balance between commercial success and creative fulfillment. While reaching such a milestone can be incredibly rewarding, it is essential to recognize that it is just one aspect of the journey and does not necessarily capture the entire essence or impact of the game itself. The quote invites reflection on what true success means for an artist or creator—not only in terms of sales figures but also through the emotional connection with players and the creative vision realized.

John Carmack, the author of this quote, is a renowned computer programmer and engineer who has made significant contributions to the video game industry. He co-founded id Software and played a pivotal role in developing groundbreaking games like Doom and Quake. His insights into the development process and industry trends have been influential among both professionals and enthusiasts alike.