" In some respects, the video-game business is a lot like the razor business, which follows a simple model: Give away the razor, gouge ’em on the price of the blades. "
- James Surowiecki

In today's market, certain industries follow a business model that revolves around providing consumers with an initial product at little or no cost, only to profit significantly from subsequent purchases. This approach can be seen in both razor and video game companies where they offer the primary item—like a razor handle or a basic console—at a low price point while charging substantial amounts for accessories and consumables such as blades or games.

The deeper meaning behind this business strategy lies in its effectiveness at creating long-term customer loyalty. By initially attracting customers with an affordable entry point, these companies can establish a solid base of regular users who will continue to make purchases over time. This model not only ensures steady revenue but also fosters brand loyalty through consistent engagement and necessity for ongoing product consumption. Furthermore, the initial low-cost item serves as a gateway to more lucrative secondary sales, making it a powerful tool in expanding market reach and profitability.

James Surowiecki is a renowned financial journalist and author known for his insightful commentary on economic trends and business strategies. His work often delves into how markets operate and evolve, providing readers with practical insights into the mechanisms that shape consumer behavior and corporate tactics.