" If there’s anything I can’t stand, it’s the cliche of the female handler who’s always talking through the radio with your player, telling you where to go and what to do with a sexy voice. It’s such a horrible, horrible cliche. You just get so tired of it. It’s like, is this all she’s ever going to be? "
- Chris Avellone

In this quote, Chris Avellone expresses his frustration with a common trope found in video games where female characters serve as voice-over handlers instructing players on what to do and where to go. This trope often involves a character speaking in an overly seductive or flirtatious manner, which can feel tiresome and stereotypical after repeated exposure.

Beyond the surface critique of this cliché, Avellone's statement reflects broader issues within game development and storytelling about gender representation. He highlights how such tropes reduce complex characters to one-dimensional roles that revolve around catering to male players' desires or expectations. This not only diminishes the character's potential for depth and complexity but also reinforces harmful stereotypes about women. Furthermore, it suggests a lack of creativity in narrative design when developers rely on overused storytelling devices rather than exploring new ways to engage players.

Chris Avellone is a renowned game designer with extensive experience in the industry, having worked on numerous critically acclaimed titles. His critique stems from his deep understanding of gaming narratives and the importance of creating meaningful, multifaceted characters that resonate with diverse player audiences.