In simple terms, Graham Nelson suggests that there was a period in the history of video games when most of the best titles were created during the 1980s. This era saw a surge in creativity and innovation within game development, setting a high standard for quality.
Delving deeper into his statement, Nelson implies that as we progress through time, the dominance of the '80s as the golden age of gaming will eventually fade. He believes that future advancements and new generations of developers will produce games that surpass those created decades ago. This perspective challenges the notion that past accomplishments are unassailable and suggests a continuous evolution in creativity and technology within the industry.
Graham Nelson is an English writer renowned for his contributions to interactive fiction, particularly with the development of the Inform 7 programming language. His work has been instrumental in advancing narrative-driven games and storytelling techniques in digital media.