" I would say ‘Flower’ had a story. It is told through the environment. "
- Jenova Chen

In the statement under consideration, Jenova Chen discusses his work titled "Flower," emphasizing that it tells a story through its environment rather than relying solely on traditional narrative elements like characters and dialogue. This means that the setting and atmosphere of the piece convey meaning and evoke emotions in viewers or players.

The deeper significance of this quote lies in Chen’s innovative approach to storytelling, particularly within the realm of video games and interactive media. By stating that "Flower" narrates itself through its environment, Chen suggests that visual elements, soundscapes, and interactivity can be powerful tools for conveying a story's essence. This method encourages creators to think beyond conventional narrative structures, focusing instead on how sensory experiences can communicate emotions and themes effectively. It highlights the immersive nature of modern storytelling mediums where the setting itself becomes an integral part of the narrative experience.

Jenova Chen is a renowned game designer known for his work in innovative interactive media. As the founder of thatgamecompany, he has gained recognition for developing games like "Flow," "Journey," and "Flower," which are celebrated for their unique storytelling techniques and immersive gameplay experiences. His approach to gaming often emphasizes emotional engagement over traditional game mechanics, making him a significant figure in the field of interactive entertainment.